Pixelated Proton Packs: A Look at Fan-Created Ghostbusters Games

Ghostbusters games have been really hit or miss over the years. Sure, fans have gotten Ghostbusters: The Video Game, which was essentially a Ghostbusters 3 long before Ghostbusters Afterlife. But we've also had The Real Ghostbusters on Game Boy, which had so little to do with the license that it was actually just a Mickey Mouse puzzle platformer that they changed the character art in.

So, I thought it would be fun to take a look at a few Ghostbusters games that fans have either taken it upon themselves to make entirely from scratch or tweaked other existing Ghostbusters games to improve them in some way.

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NES Homebrew review: Jammin Honey

Jammin Honey is a hombrew NES game that scratches a nostalgic itch that I'm not sure too many people besides me have. There was a game in the 1980s on Commodore 64 called Jumpman, and my best friend and I loved the heck out of that game. The graphics were simple, but readable, the music was sparse, but catchy, and the action was frantic. It was a series of single screen levels where you had to collect these orby things while robots and other enemies tried to kill you. What made the levels really fascinating was that sometimes when you collected an orb, it would change something in the level, like a platform or ladder might appear enabling you to get to places you couldn't before.

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In Search of Star Fox: Exploring Indie Alternatives

With each passing year, it seems Nintendo has less and less interest in continuing the adventures of the Star Fox crew and their never ending quest to rid the Lylat System of the influence of Andross. The last time we say Fox and friends was in 2015's Star Fox Zero for the Wii U, a game that I enjoyed despite the unique controls which saw you having to pay attention to flying your arwing on the TV screen while also aiming with gyroscopic controls all around using the Wii U gamepad.

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When you're a retro gamer but collecting looks bleak.

I feel like I've been a retro gamer as long as it was even possible to be one. When Super Nintendo was still the biggest thing out there and we were excitedly waiting for Nintendo 64 to drop, I would frequently stop in at my local Funcoland. Their trade-in and used game prices would change every month, and each month they had a newpaper-like print of every game that was available, how much it sold…

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Arcadecraft: Impressions

[youtube https://www.youtube.com/watch?v=wp8Qimzm-kQ?rel=0&w=560&h=315] This week an indie game launched on Xbox's Xbox Live Indie Games channel that I'd been waiting for since the reveal trailer was posted some time ago. A sim game where you get to run an arcade during the 1980s? Sounds awesome! I've put a couple hours into the game at this point and can say that while it can be fun, it also has some issues that keep it from being great. First…

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Where is my Heart? - a Playstation Mini

I don’t think many people pay attention to the “Minis” available on the Playstation Network, or even know of their existence. Sony doesn’t seem to do a very good job of informing people of them or showcasing them, even when something amazing comes out, as it has with Where is my Heart?  For those that don’t know, Playstation Minis are kind of Sony’s answer to apps; they are small programs, and tend to sell for…

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